UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FBaseChannelFormatConverter Member List

This is the complete list of members for Audio::FBaseChannelFormatConverter, including all inherited members.

CreateBaseFormatConverter(const FInputFormat &InInputFormat, const FOutputFormat &InOutputFormat, TArrayView< const FChannelMixEntry > InMixEntries, int32 InNumFramesPerCall)Audio::FBaseChannelFormatConverterstatic
FBaseChannelFormatConverter(const FInputFormat &InInputFormat, const FOutputFormat &InOutputFormat, TArrayView< const FChannelMixEntry > InMixEntries, int32 InNumFramesPerCall)Audio::FBaseChannelFormatConverterprotected
GetInputFormat() const overrideAudio::FBaseChannelFormatConvertervirtual
GetOutputFormat() const overrideAudio::FBaseChannelFormatConvertervirtual
GetTargetMixGain(int32 InInputChannelIndex, int32 InOutputChannelIndex) constAudio::FBaseChannelFormatConverter
GetTargetOutputGain() constAudio::FBaseChannelFormatConverter
ProcessAudio(const TArray< FAlignedFloatBuffer > &InInputBuffers, TArray< FAlignedFloatBuffer > &OutOutputBuffers) overrideAudio::FBaseChannelFormatConvertervirtual
SetMixGain(const FChannelMixEntry &InEntry, bool bFadeToGain=true)Audio::FBaseChannelFormatConverter
SetMixGain(int32 InInputChannelIndex, int32 InOutputChannelIndex, float InGain, bool bFadeToGain=true)Audio::FBaseChannelFormatConverter
SetOutputGain(float InOutputGain, bool bFadeToGain=true)Audio::FBaseChannelFormatConverter
~FBaseChannelFormatConverter()Audio::FBaseChannelFormatConvertervirtual
~IChannelFormatConverter()=defaultAudio::IChannelFormatConvertervirtual