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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Audio::FBaseChannelFormatConverter, including all inherited members.
| CreateBaseFormatConverter(const FInputFormat &InInputFormat, const FOutputFormat &InOutputFormat, TArrayView< const FChannelMixEntry > InMixEntries, int32 InNumFramesPerCall) | Audio::FBaseChannelFormatConverter | static |
| FBaseChannelFormatConverter(const FInputFormat &InInputFormat, const FOutputFormat &InOutputFormat, TArrayView< const FChannelMixEntry > InMixEntries, int32 InNumFramesPerCall) | Audio::FBaseChannelFormatConverter | protected |
| GetInputFormat() const override | Audio::FBaseChannelFormatConverter | virtual |
| GetOutputFormat() const override | Audio::FBaseChannelFormatConverter | virtual |
| GetTargetMixGain(int32 InInputChannelIndex, int32 InOutputChannelIndex) const | Audio::FBaseChannelFormatConverter | |
| GetTargetOutputGain() const | Audio::FBaseChannelFormatConverter | |
| ProcessAudio(const TArray< FAlignedFloatBuffer > &InInputBuffers, TArray< FAlignedFloatBuffer > &OutOutputBuffers) override | Audio::FBaseChannelFormatConverter | virtual |
| SetMixGain(const FChannelMixEntry &InEntry, bool bFadeToGain=true) | Audio::FBaseChannelFormatConverter | |
| SetMixGain(int32 InInputChannelIndex, int32 InOutputChannelIndex, float InGain, bool bFadeToGain=true) | Audio::FBaseChannelFormatConverter | |
| SetOutputGain(float InOutputGain, bool bFadeToGain=true) | Audio::FBaseChannelFormatConverter | |
| ~FBaseChannelFormatConverter() | Audio::FBaseChannelFormatConverter | virtual |
| ~IChannelFormatConverter()=default | Audio::IChannelFormatConverter | virtual |