#include <SoundWaveDecoder.h>
◆ FDecodingSoundSource()
◆ ~FDecodingSoundSource()
| Audio::FDecodingSoundSource::~FDecodingSoundSource |
( |
| ) |
|
◆ GetAudioBuffer()
◆ GetSoundWave()
| USoundWave * Audio::FDecodingSoundSource::GetSoundWave |
( |
| ) |
|
|
inline |
◆ GetSoundWavePtr()
◆ Init()
| void Audio::FDecodingSoundSource::Init |
( |
| ) |
|
◆ IsFinished()
| bool Audio::FDecodingSoundSource::IsFinished |
( |
| ) |
const |
|
inline |
◆ IsInitialized()
| bool Audio::FDecodingSoundSource::IsInitialized |
( |
| ) |
const |
|
inline |
◆ IsReadyToInit()
| bool Audio::FDecodingSoundSource::IsReadyToInit |
( |
| ) |
|
◆ PreInit()
| bool Audio::FDecodingSoundSource::PreInit |
( |
int32 |
OutputSampleRate | ) |
|
◆ SetForceSyncDecode()
| void Audio::FDecodingSoundSource::SetForceSyncDecode |
( |
bool |
bShouldForceSyncDecode | ) |
|
◆ SetPitchScale()
| void Audio::FDecodingSoundSource::SetPitchScale |
( |
float |
InPitchScale, |
|
|
uint32 |
NumFrames = 512 |
|
) |
| |
◆ SetVolumeScale()
| void Audio::FDecodingSoundSource::SetVolumeScale |
( |
float |
InVolumeScale, |
|
|
uint32 |
NumFrames = 512 |
|
) |
| |
The documentation for this class was generated from the following files: