#include <DelayStereo.h>
◆ FDelayStereo()
| Audio::FDelayStereo::FDelayStereo |
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◆ ~FDelayStereo()
| Audio::FDelayStereo::~FDelayStereo |
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◆ GetMode()
◆ Init()
| void Audio::FDelayStereo::Init |
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const float |
InSampleRate, |
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const int32 |
InNumChannels, |
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const float |
InDelayLengthSec = 2.0f |
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◆ ProcessAudio()
| void Audio::FDelayStereo::ProcessAudio |
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const float * |
InBuffer, |
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const int32 |
InNumSamples, |
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float * |
OutBuffer |
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◆ ProcessAudioFrame()
| void Audio::FDelayStereo::ProcessAudioFrame |
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const float * |
InFrame, |
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float * |
OutFrame |
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◆ Reset()
| void Audio::FDelayStereo::Reset |
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◆ SetDelayRatio()
| void Audio::FDelayStereo::SetDelayRatio |
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const float |
InDelayRatio | ) |
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◆ SetDelayTimeMsec()
| void Audio::FDelayStereo::SetDelayTimeMsec |
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const float |
InDelayTimeMsec | ) |
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◆ SetDryLevel()
| void Audio::FDelayStereo::SetDryLevel |
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const float |
InDryLevel | ) |
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◆ SetFeedback()
| void Audio::FDelayStereo::SetFeedback |
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const float |
InFeedback | ) |
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◆ SetFilterEnabled()
| void Audio::FDelayStereo::SetFilterEnabled |
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bool |
bInEnabled | ) |
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◆ SetFilterSettings()
◆ SetMode()
◆ SetWetLevel()
| void Audio::FDelayStereo::SetWetLevel |
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const float |
InWetLevel | ) |
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◆ UpdateDelays()
| void Audio::FDelayStereo::UpdateDelays |
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◆ BiquadFilters
◆ bIsFilterEnabled
| bool Audio::FDelayStereo::bIsFilterEnabled = false |
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◆ bIsInit
| bool Audio::FDelayStereo::bIsInit = true |
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◆ DelayMode
◆ DelayRatio
| float Audio::FDelayStereo::DelayRatio = 0.0f |
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◆ Delays
◆ DelayTimeMsec
| float Audio::FDelayStereo::DelayTimeMsec = 0.0f |
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◆ DryLevel
| float Audio::FDelayStereo::DryLevel = 1.0f |
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◆ Feedback
| float Audio::FDelayStereo::Feedback = 0.0f |
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◆ FilterFreq
| float Audio::FDelayStereo::FilterFreq = 20000.0f |
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◆ FilterQ
| float Audio::FDelayStereo::FilterQ = 2.0f |
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◆ FilterType
◆ NumChannels
| int32 Audio::FDelayStereo::NumChannels = 0 |
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protected |
◆ WetLevel
| float Audio::FDelayStereo::WetLevel = 0.0f |
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protected |
The documentation for this class was generated from the following files: