#include <EarlyReflectionsFast.h>
◆ FEarlyReflectionsFast()
◆ ~FEarlyReflectionsFast()
| Audio::FEarlyReflectionsFast::~FEarlyReflectionsFast |
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◆ ClampSettings()
◆ FlushAudio()
| void Audio::FEarlyReflectionsFast::FlushAudio |
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◆ ProcessAudio()
◆ SetSettings()
◆ DefaultSettings
◆ MaxAbsorption
| const float Audio::FEarlyReflectionsFast::MaxAbsorption = 0.99999f |
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◆ MaxBandwidth
| const float Audio::FEarlyReflectionsFast::MaxBandwidth = 0.99999f |
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◆ MaxDecay
| const float Audio::FEarlyReflectionsFast::MaxDecay = 1.0f |
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◆ MaxGain
| const float Audio::FEarlyReflectionsFast::MaxGain = 0.9999f |
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◆ MaxPreDelay
| const float Audio::FEarlyReflectionsFast::MaxPreDelay = 1000.0f |
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◆ MinAbsorption
| const float Audio::FEarlyReflectionsFast::MinAbsorption = 0.0f |
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◆ MinBandwidth
| const float Audio::FEarlyReflectionsFast::MinBandwidth = 0.0f |
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◆ MinDecay
| const float Audio::FEarlyReflectionsFast::MinDecay = 0.0001f |
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◆ MinGain
| const float Audio::FEarlyReflectionsFast::MinGain = 0.0f |
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◆ MinPreDelay
| const float Audio::FEarlyReflectionsFast::MinPreDelay = 0.0f |
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The documentation for this class was generated from the following files: