#include <EQ.h>
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| SIGNALPROCESSING_API | FEqualizer () |
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| SIGNALPROCESSING_API | ~FEqualizer () |
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| SIGNALPROCESSING_API void | Init (const float InSampleRate, const int32 InNumBands, const int32 InNumChannels) |
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| SIGNALPROCESSING_API void | SetBandEnabled (const int32 InBand, const bool bEnabled) |
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| SIGNALPROCESSING_API void | SetBandParams (const int32 InBand, const float InFrequency, const float InBandwidth, const float InGainDB) |
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| SIGNALPROCESSING_API void | SetBandFrequency (const int32 InBand, const float InFrequency) |
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| SIGNALPROCESSING_API void | SetBandBandwidth (const int32 InBand, const float InBandwidth) |
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| SIGNALPROCESSING_API void | SetBandGainDB (const int32 InBand, const float InGainDB) |
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| SIGNALPROCESSING_API void | ProcessAudioFrame (const float *InAudio, float *OutAudio) |
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◆ FEqualizer()
| Audio::FEqualizer::FEqualizer |
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◆ ~FEqualizer()
| Audio::FEqualizer::~FEqualizer |
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◆ Init()
| void Audio::FEqualizer::Init |
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const float |
InSampleRate, |
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const int32 |
InNumBands, |
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const int32 |
InNumChannels |
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◆ ProcessAudioFrame()
| void Audio::FEqualizer::ProcessAudioFrame |
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const float * |
InAudio, |
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float * |
OutAudio |
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◆ SetBandBandwidth()
| void Audio::FEqualizer::SetBandBandwidth |
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const int32 |
InBand, |
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const float |
InBandwidth |
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◆ SetBandEnabled()
| void Audio::FEqualizer::SetBandEnabled |
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const int32 |
InBand, |
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const bool |
bEnabled |
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◆ SetBandFrequency()
| void Audio::FEqualizer::SetBandFrequency |
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const int32 |
InBand, |
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const float |
InFrequency |
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◆ SetBandGainDB()
| void Audio::FEqualizer::SetBandGainDB |
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const int32 |
InBand, |
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const float |
InGainDB |
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◆ SetBandParams()
| void Audio::FEqualizer::SetBandParams |
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const int32 |
InBand, |
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const float |
InFrequency, |
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const float |
InBandwidth, |
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const float |
InGainDB |
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The documentation for this class was generated from the following files:
- Engine/Source/Runtime/SignalProcessing/Public/DSP/EQ.h
- Engine/Source/Runtime/SignalProcessing/Private/EQ.cpp