#include <Dsp.h>
◆ FExponentialEase()
◆ GetFactorForTau()
◆ GetNextValue() [1/2]
| float Audio::FExponentialEase::GetNextValue |
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| ) |
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inline |
◆ GetNextValue() [2/2]
| float Audio::FExponentialEase::GetNextValue |
( |
uint32 |
NumTicksToJumpAhead | ) |
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inline |
◆ Init()
| void Audio::FExponentialEase::Init |
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float |
InInitValue, |
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float |
InEaseFactor = 0.001f |
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) |
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inline |
◆ IsDone()
| bool Audio::FExponentialEase::IsDone |
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const |
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inline |
◆ operator=()
| void Audio::FExponentialEase::operator= |
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const float & |
InValue | ) |
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inline |
◆ PeekCurrentValue()
| float Audio::FExponentialEase::PeekCurrentValue |
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| ) |
const |
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inline |
◆ SetEaseFactor()
| void Audio::FExponentialEase::SetEaseFactor |
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const float |
InEaseFactor | ) |
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inline |
◆ SetValue()
| void Audio::FExponentialEase::SetValue |
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const float |
InValue, |
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const bool |
bIsInit = false |
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) |
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inline |
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h