#include <LateReflectionsFast.h>
◆ FLateReflectionsFast()
◆ ~FLateReflectionsFast()
| Audio::FLateReflectionsFast::~FLateReflectionsFast |
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◆ ClampSettings()
◆ FlushAudio()
| void Audio::FLateReflectionsFast::FlushAudio |
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◆ ProcessAudio()
◆ SetSettings()
◆ DefaultSettings
◆ MaxBandwidth
| const float Audio::FLateReflectionsFast::MaxBandwidth = 0.99999f |
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◆ MaxDampening
| const float Audio::FLateReflectionsFast::MaxDampening = 0.99999f |
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◆ MaxDecay
| const float Audio::FLateReflectionsFast::MaxDecay = 1.0f |
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◆ MaxDensity
| const float Audio::FLateReflectionsFast::MaxDensity = 1.0f |
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◆ MaxDiffusion
| const float Audio::FLateReflectionsFast::MaxDiffusion = 0.99999f |
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◆ MaxLateDelayMsec
| const float Audio::FLateReflectionsFast::MaxLateDelayMsec = 2000.0f |
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◆ MaxLateGainDB
| const float Audio::FLateReflectionsFast::MaxLateGainDB = 0.0f |
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◆ MinBandwidth
| const float Audio::FLateReflectionsFast::MinBandwidth = 0.0f |
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◆ MinDampening
| const float Audio::FLateReflectionsFast::MinDampening = 0.0f |
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◆ MinDecay
| const float Audio::FLateReflectionsFast::MinDecay = 0.0001f |
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◆ MinDensity
| const float Audio::FLateReflectionsFast::MinDensity = 0.0f |
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◆ MinDiffusion
| const float Audio::FLateReflectionsFast::MinDiffusion = 0.0f |
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◆ MinLateDelayMsec
| const float Audio::FLateReflectionsFast::MinLateDelayMsec = 0.0f |
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The documentation for this class was generated from the following files: