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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SampleBufferIO.h>
Inheritance diagram for Audio::FSoundWavePCMLoader:Public Member Functions | |
| ENGINE_API | FSoundWavePCMLoader () |
| ENGINE_API void | LoadSoundWave (USoundWave *InSoundWave, TFunction< void(const USoundWave *SoundWave, const Audio::FSampleBuffer &OutSampleBuffer)> OnLoaded, bool bSynchrounous=false) |
| ENGINE_API void | Update () |
| virtual ENGINE_API void | AddReferencedObjects (FReferenceCollector &Collector) override |
| virtual ENGINE_API FString | GetReferencerName () const override |
Public Member Functions inherited from FGCObject | |
| FGCObject () | |
| FGCObject (const FGCObject &Other) | |
| FGCObject (FGCObject &&Other) | |
| FGCObject (EFlags Flags) | |
| virtual | ~FGCObject () |
| FGCObject & | operator= (const FGCObject &) |
| FGCObject & | operator= (FGCObject &&) |
| COREUOBJECT_API void | RegisterGCObject () |
| COREUOBJECT_API void | UnregisterGCObject () |
| virtual bool | GetReferencerPropertyName (UObject *Object, FString &OutPropertyName) const |
Additional Inherited Members | |
Public Types inherited from FGCObject | |
| enum class | EFlags : uint32 { None = 0 , RegisterLater = 1 << 0 , AddStableNativeReferencesOnly = 1 << 1 } |
Static Public Member Functions inherited from FGCObject | |
| static COREUOBJECT_API void | StaticInit () |
Static Public Attributes inherited from FGCObject | |
| static COREUOBJECT_API UGCObjectReferencer * | GGCObjectReferencer = nullptr |
| Audio::FSoundWavePCMLoader::FSoundWavePCMLoader | ( | ) |
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overridevirtual |
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
| Collector | The collector of referenced objects. |
Implements FGCObject.
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overridevirtual |
Overload this method to report a name for your referencer
Implements FGCObject.
| void Audio::FSoundWavePCMLoader::LoadSoundWave | ( | USoundWave * | InSoundWave, |
| TFunction< void(const USoundWave *SoundWave, const Audio::FSampleBuffer &OutSampleBuffer)> | OnLoaded, | ||
| bool | bSynchronous = false |
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| ) |
| bSynchronous | = false |
| void Audio::FSoundWavePCMLoader::Update | ( | ) |