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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BuildPatchMessage.h>
Inheritance diagram for BuildPatchServices::FMessageHandler:Public Member Functions | |
| FMessageHandler (EMessageRequests InMessageRequests) | |
| virtual | ~FMessageHandler ()=default |
| virtual void | HandleMessage (const FGenericMessage &Message) |
| virtual void | HandleMessage (const FChunkSourceEvent &Message) |
| virtual void | HandleMessage (const FInstallationFileAction &Message) |
| virtual bool | HandleRequest (const FChunkUriRequest &Request, TFunction< void(FChunkUriResponse)> OnResponse) |
| EMessageRequests | GetMessageRequests () const |
Base class of a message handler, this should be inherited from and passed to an installer to receive messages that you want to handle.
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inline |
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inlinevirtual |
Handles a chunk source event message.
| Message | The message to be handled. |
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inlinevirtual |
Handle generic information posting. This can be called from any thread and should not take appreciable time as it blocks further installation. See FGenericMessage for payload contents and types
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inlinevirtual |
Handles an installation file action message.
| Message | The message to be handled. |
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inlinevirtual |
Handles responding to a chunk Uri request
| Request | The request for a chunk |
| OnResponse | The function to callback once the chunk has been found |
Reimplemented in BuildPatchServices::FDefaultMessageHandler.