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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BuildStreamer.h>
Inheritance diagram for BuildPatchServices::IBuildStreamer:Public Member Functions | |
| virtual | ~IBuildStreamer () |
| virtual uint32 | DequeueData (uint8 *Buffer, uint32 ReqSize, bool WaitForData=true)=0 |
| virtual bool | IsEndOfData () const =0 |
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inlinevirtual |
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pure virtual |
Fetches some data from the buffer, also removing it.
| IN | Buffer Pointer to buffer to receive the data. |
| IN | ReqSize The amount of data to attempt to retrieve. |
| IN | WaitForData Optional: Default true. Whether to wait until there is enough data in the buffer. |
Implemented in BuildPatchServices::FDirectoryBuildStreamer, and BuildPatchServices::FManifestBuildStreamer.
Whether there is any more data available to dequeue from the buffer.
Implemented in BuildPatchServices::FDirectoryBuildStreamer, and BuildPatchServices::FManifestBuildStreamer.