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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Controllable.h>
Inheritance diagram for BuildPatchServices::IControllable:Public Member Functions | |
| virtual | ~IControllable () |
| virtual void | SetPaused (bool bIsPaused)=0 |
| virtual void | Abort ()=0 |
Defines the interface to be implemented by any controllable class.
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inlinevirtual |
Called to instruct the class to cease all activity, and perform any shutdown.
Implemented in BuildPatchServices::FBuildPatchFileConstructor, BuildPatchServices::FBuildPatchProgress, BuildPatchServices::FCloudChunkSource, BuildPatchServices::FFileAttribution, and BuildPatchServices::FVerifier.
Sets whether the class should pause current activities and wait.
| bIsPaused | True if the class should pause. |
Implemented in BuildPatchServices::FBuildPatchFileConstructor, BuildPatchServices::FCloudChunkSource, BuildPatchServices::FFileAttribution, BuildPatchServices::FVerifier, and BuildPatchServices::FBuildPatchProgress.