UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BuildPatchServices::IControllable Class Referenceabstract

#include <Controllable.h>

+ Inheritance diagram for BuildPatchServices::IControllable:

Public Member Functions

virtual ~IControllable ()
 
virtual void SetPaused (bool bIsPaused)=0
 
virtual void Abort ()=0
 

Detailed Description

Defines the interface to be implemented by any controllable class.

Constructor & Destructor Documentation

◆ ~IControllable()

virtual BuildPatchServices::IControllable::~IControllable ( )
inlinevirtual

Member Function Documentation

◆ Abort()

virtual void BuildPatchServices::IControllable::Abort ( )
pure virtual

◆ SetPaused()

virtual void BuildPatchServices::IControllable::SetPaused ( bool  bIsPaused)
pure virtual

Sets whether the class should pause current activities and wait.

Parameters
bIsPausedTrue if the class should pause.

Implemented in BuildPatchServices::FBuildPatchFileConstructor, BuildPatchServices::FCloudChunkSource, BuildPatchServices::FFileAttribution, BuildPatchServices::FVerifier, and BuildPatchServices::FBuildPatchProgress.


The documentation for this class was generated from the following file: