#include <EventsData.h>
◆ FCollisionEventDataIterator()
◆ GetCurrentCollidingDataIndex()
◆ GetCurrentProxy()
| const IPhysicsProxyBase * Chaos::FCollisionEventDataIterator::GetCurrentProxy |
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const |
◆ IsFinished()
| bool Chaos::FCollisionEventDataIterator::IsFinished |
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const |
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inline |
◆ Next()
| void Chaos::FCollisionEventDataIterator::Next |
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◆ operator bool()
| Chaos::FCollisionEventDataIterator::operator bool |
( |
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const |
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inline |
◆ operator++() [1/2]
◆ operator++() [2/2]
◆ Reset()
| void Chaos::FCollisionEventDataIterator::Reset |
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The documentation for this class was generated from the following files: