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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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A type id for constraint handles to support safe up/down casting (including intermediate classes in the hierrachy) More...
#include <ConstraintHandle.h>
Public Member Functions | |
| FConstraintHandleTypeID (const FName &InName, const FConstraintHandleTypeID *InBaseType=nullptr) | |
| bool | IsA (const FConstraintHandleTypeID &TypeID) const |
| Whether this type can be cast to the specified type. | |
| FString | ToString () const |
Static Public Member Functions | |
| static const FConstraintHandleTypeID | InvalidTypeID () |
| An invalid constraint handle type for initialization and invalidation. | |
A type id for constraint handles to support safe up/down casting (including intermediate classes in the hierrachy)
Every constraint handle must provide a StaticType() member which gives the constraint type name and base class chain.
Every constraint container must provide a GetConstraintHandleType() method to get the constraint type for handles that reference the container.
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An invalid constraint handle type for initialization and invalidation.
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Whether this type can be cast to the specified type.
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