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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DenseMatrix.h>
Static Public Member Functions | |
| template<int32 T_E> | |
| static bool | CholeskyFactorize (TDenseMatrix< T_E > &A) |
| template<int32 T_EA, int32 T_EB, int32 T_EX> | |
| static void | SolveCholeskyFactorized (const TDenseMatrix< T_EA > &G, const TDenseMatrix< T_EB > &B, TDenseMatrix< T_EX > &X) |
| template<int32 T_EA, int32 T_EB, int32 T_EX> | |
| static bool | SolvePositiveDefinite (const TDenseMatrix< T_EA > &A, const TDenseMatrix< T_EB > &B, TDenseMatrix< T_EX > &X) |
Methods to solves sets of Linear equations stored as AX = B where A is an NxN matrix, and X.B are Nx1 column vectors.
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inlinestatic |
Overwrite A with its Cholesky Factor (A must be Positive Definite). See "Matrix Computations, 4th Edition" Section 4.2, Golub & Van Loan.
The Cholesky Factor of A is G (Gt its transpose), where A = GGt. G is lower triangular.
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inlinestatic |
This solves AX = B, where A is positive definite and has been Cholesky Factorized to produce G, where A = GGt, G is lower triangular.
This is a helper method for SolvePositiveDefinite, or useful if you need to reuse the Cholesky Factor and therefore calculated it yourself.
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inlinestatic |
Solve AX = B, for positive-definite NxN matrix A, and Nx1 column vectors B and X.
For positive definite A, A = GGt, where G is the Cholesky factor and lower triangular. We can solve GGtX = B by first solving GY = B, and then GtX = Y.
E.g., this can be used to solve constraint equations of the form J.I.Jt.X = B where J is a Jacobian (Jt its transpose), I is an Inverse mas matrix, and B the residual. In this case, I is symmetric positive definite, and therefore so is JIJt.