UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FGeometryParticleState Class Reference

#include <RewindData.h>

Public Member Functions

 FGeometryParticleState (const FGeometryParticleHandle &InParticle, const FDirtyPropertiesPool &InPool)
 
 FGeometryParticleState (const FGeometryParticleStateBase *InState, const FGeometryParticleHandle &InParticle, const FDirtyPropertiesPool &InPool, const FFrameAndPhase InFrameAndPhase)
 
TShapesArrayState< FGeometryParticleHandleShapesArray () const
 
const FGeometryParticleHandleGetHandle () const
 
void SetState (const FGeometryParticleStateBase *InState)
 
FString ToString () const
 

Constructor & Destructor Documentation

◆ FGeometryParticleState() [1/2]

Chaos::FGeometryParticleState::FGeometryParticleState ( const FGeometryParticleHandle InParticle,
const FDirtyPropertiesPool InPool 
)
inline

◆ FGeometryParticleState() [2/2]

Chaos::FGeometryParticleState::FGeometryParticleState ( const FGeometryParticleStateBase InState,
const FGeometryParticleHandle InParticle,
const FDirtyPropertiesPool InPool,
const FFrameAndPhase  InFrameAndPhase 
)
inline

Member Function Documentation

◆ GetHandle()

const FGeometryParticleHandle & Chaos::FGeometryParticleState::GetHandle ( ) const
inline

◆ SetState()

void Chaos::FGeometryParticleState::SetState ( const FGeometryParticleStateBase InState)
inline

◆ ShapesArray()

TShapesArrayState< FGeometryParticleHandle > Chaos::FGeometryParticleState::ShapesArray ( ) const
inline

◆ ToString()

FString Chaos::FGeometryParticleState::ToString ( ) const
inline

The documentation for this class was generated from the following files: