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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PBDJointConstraints.h>
Public Member Functions | |
| CHAOS_API | FPBDJointState () |
Peristent variable state for a joint
| Chaos::FPBDJointState::FPBDJointState | ( | ) |
| FVec3 Chaos::FPBDJointState::AngularImpulse |
| float Chaos::FPBDJointState::AngularViolation |
| bool Chaos::FPBDJointState::bBreaking |
| bool Chaos::FPBDJointState::bBroken |
| bool Chaos::FPBDJointState::bDisabled |
| bool Chaos::FPBDJointState::bDriveTargetChanged |
| bool Chaos::FPBDJointState::bViolating |
| int32 Chaos::FPBDJointState::Color |
| int32 Chaos::FPBDJointState::Island |
| int32 Chaos::FPBDJointState::IslandSize |
| int32 Chaos::FPBDJointState::Level |
| FVec3 Chaos::FPBDJointState::LinearImpulse |
| float Chaos::FPBDJointState::LinearViolation |
| EResimType Chaos::FPBDJointState::ResimType = EResimType::FullResim |
| ESyncState Chaos::FPBDJointState::SyncState = ESyncState::InSync |