#include <PBDSuspensionConstraintTypes.h>
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| | FPBDSuspensionSettings () |
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| | FPBDSuspensionSettings (bool InEnabled, FReal InHardstopStiffness, FReal InHardstopVelocityCompensation, FReal InSpringPreload, FReal InSpringStiffness, FReal InDamping, FReal InMinLength, FReal InMaxLength, const FVec3 &InAxis, const FVec3 &InTarget, const FVec3 &InNormal) |
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◆ FPBDSuspensionSettings() [1/2]
| Chaos::FPBDSuspensionSettings::FPBDSuspensionSettings |
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◆ FPBDSuspensionSettings() [2/2]
| Chaos::FPBDSuspensionSettings::FPBDSuspensionSettings |
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bool |
InEnabled, |
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FReal |
InHardstopStiffness, |
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FReal |
InHardstopVelocityCompensation, |
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FReal |
InSpringPreload, |
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FReal |
InSpringStiffness, |
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FReal |
InDamping, |
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FReal |
InMinLength, |
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FReal |
InMaxLength, |
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const FVec3 & |
InAxis, |
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const FVec3 & |
InTarget, |
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const FVec3 & |
InNormal |
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inline |
◆ Axis
| FVec3 Chaos::FPBDSuspensionSettings::Axis |
◆ Enabled
| bool Chaos::FPBDSuspensionSettings::Enabled |
◆ HardstopStiffness
| FReal Chaos::FPBDSuspensionSettings::HardstopStiffness |
◆ HardstopVelocityCompensation
| FReal Chaos::FPBDSuspensionSettings::HardstopVelocityCompensation |
◆ MaxLength
| FReal Chaos::FPBDSuspensionSettings::MaxLength |
◆ MinLength
| FReal Chaos::FPBDSuspensionSettings::MinLength |
◆ Normal
| FVec3 Chaos::FPBDSuspensionSettings::Normal |
◆ SpringDamping
| FReal Chaos::FPBDSuspensionSettings::SpringDamping |
◆ SpringPreload
| FReal Chaos::FPBDSuspensionSettings::SpringPreload |
◆ SpringStiffness
| FReal Chaos::FPBDSuspensionSettings::SpringStiffness |
◆ Target
| FVec3 Chaos::FPBDSuspensionSettings::Target |
The documentation for this class was generated from the following file: