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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleHandle.h>
Inheritance diagram for Chaos::FParticleData:Public Member Functions | |
| FParticleData (EParticleType InType=EParticleType::Static) | |
| void | Reset () |
| virtual | ~FParticleData ()=default |
Public Attributes | |
| EParticleType | Type |
Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.
Note the lack of virtual api.
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inline |
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virtualdefault |
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inline |
| EParticleType Chaos::FParticleData::Type |