UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FParticleData Class Reference

#include <ParticleHandle.h>

+ Inheritance diagram for Chaos::FParticleData:

Public Member Functions

 FParticleData (EParticleType InType=EParticleType::Static)
 
void Reset ()
 
virtual ~FParticleData ()=default
 

Public Attributes

EParticleType Type
 

Detailed Description

Base class for transient classes used to communicate simulated particle state between game and physics threads, which is managed by proxies.

Note the lack of virtual api.

Constructor & Destructor Documentation

◆ FParticleData()

Chaos::FParticleData::FParticleData ( EParticleType  InType = EParticleType::Static)
inline

◆ ~FParticleData()

virtual Chaos::FParticleData::~FParticleData ( )
virtualdefault

Member Function Documentation

◆ Reset()

void Chaos::FParticleData::Reset ( )
inline

Member Data Documentation

◆ Type

EParticleType Chaos::FParticleData::Type

The documentation for this class was generated from the following file: