#include <ParticleDirtyFlags.h>
◆ Acceleration()
| FVec3 Chaos::FParticleDynamics::Acceleration |
( |
| ) |
const |
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inline |
◆ AngularAcceleration()
| FVec3 Chaos::FParticleDynamics::AngularAcceleration |
( |
| ) |
const |
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inline |
◆ AngularImpulseVelocity()
| FVec3 Chaos::FParticleDynamics::AngularImpulseVelocity |
( |
| ) |
const |
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inline |
◆ CopyFrom()
| void Chaos::FParticleDynamics::CopyFrom |
( |
const TOther & |
Other | ) |
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inline |
◆ IsEqual()
| bool Chaos::FParticleDynamics::IsEqual |
( |
const TOther & |
Other | ) |
const |
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inline |
◆ LinearImpulseVelocity()
| FVec3 Chaos::FParticleDynamics::LinearImpulseVelocity |
( |
| ) |
const |
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inline |
◆ operator==()
◆ Serialize()
◆ SetAcceleration()
| void Chaos::FParticleDynamics::SetAcceleration |
( |
const FVec3 & |
Acceleration | ) |
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|
inline |
◆ SetAngularAcceleration()
| void Chaos::FParticleDynamics::SetAngularAcceleration |
( |
const FVec3 & |
AngularAcceleration | ) |
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inline |
◆ SetAngularImpulseVelocity()
| void Chaos::FParticleDynamics::SetAngularImpulseVelocity |
( |
const FVec3 & |
AngularImpulseVelocity | ) |
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|
inline |
◆ SetLinearImpulseVelocity()
| void Chaos::FParticleDynamics::SetLinearImpulseVelocity |
( |
const FVec3 & |
LinearImpulseVelocity | ) |
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inline |
◆ ZeroValue()
The documentation for this class was generated from the following file: