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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Threading.h>
Inheritance diagram for Chaos::FPhysicsThreadContext:Public Member Functions | |
| bool | IsInPhysicsSimContext () const |
| bool | IsInGameThreadContext () const |
| void | IncPhysicsSimContext () |
| void | DecPhysicsSimContext () |
| void | IncGameThreadContext () |
| void | DecGameThreadContext () |
| void | FreezeGameThreadContext () |
| void | UnFreezeGameThreadContext () |
Public Member Functions inherited from FTlsAutoCleanup | |
| virtual | ~FTlsAutoCleanup () |
| CORE_API void | Register () |
Additional Inherited Members | |
Static Public Member Functions inherited from TThreadSingleton< FPhysicsThreadContext > | |
| static FORCEINLINE FPhysicsThreadContext & | Get () |
| static FORCEINLINE FPhysicsThreadContext & | Get (TFunctionRef< FTlsAutoCleanup *()> CreateInstance) |
| static FORCEINLINE FPhysicsThreadContext * | TryGet () |
| static FORCEINLINE FPhysicsThreadContext * | Inject (FPhysicsThreadContext *Instance) |
Protected Member Functions inherited from TThreadSingleton< FPhysicsThreadContext > | |
| TThreadSingleton () | |
| virtual | ~TThreadSingleton () |
Static Protected Member Functions inherited from TThreadSingleton< FPhysicsThreadContext > | |
| static FTlsAutoCleanup * | CreateInstance () |
Protected Attributes inherited from TThreadSingleton< FPhysicsThreadContext > | |
| const uint32 | ThreadId |
Debug helper to ensure threading mistakes are caught. Do not use for ship
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