UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FRigidClusteredFlags Class Reference

#include <PBDRigidClusteredParticles.h>

Public Types

using FStorage = uint8
 

Public Member Functions

 FRigidClusteredFlags ()
 
bool GetInternalCluster () const
 
void SetInternalCluster (bool bSet)
 
bool GetAnchored () const
 
void SetAnchored (bool bSet)
 
bool GetUnbreakable () const
 
void SetUnbreakable (bool bSet)
 
bool GetChildToParentLocked () const
 
void SetChildToParentLocked (bool bSet)
 

Member Typedef Documentation

◆ FStorage

Constructor & Destructor Documentation

◆ FRigidClusteredFlags()

Chaos::FRigidClusteredFlags::FRigidClusteredFlags ( )
inline

Member Function Documentation

◆ GetAnchored()

bool Chaos::FRigidClusteredFlags::GetAnchored ( ) const
inline

◆ GetChildToParentLocked()

bool Chaos::FRigidClusteredFlags::GetChildToParentLocked ( ) const
inline

◆ GetInternalCluster()

bool Chaos::FRigidClusteredFlags::GetInternalCluster ( ) const
inline

◆ GetUnbreakable()

bool Chaos::FRigidClusteredFlags::GetUnbreakable ( ) const
inline

◆ SetAnchored()

void Chaos::FRigidClusteredFlags::SetAnchored ( bool  bSet)
inline

◆ SetChildToParentLocked()

void Chaos::FRigidClusteredFlags::SetChildToParentLocked ( bool  bSet)
inline

◆ SetInternalCluster()

void Chaos::FRigidClusteredFlags::SetInternalCluster ( bool  bSet)
inline

◆ SetUnbreakable()

void Chaos::FRigidClusteredFlags::SetUnbreakable ( bool  bSet)
inline

Member Data Documentation

◆ Bits

FStorage Chaos::FRigidClusteredFlags::Bits

◆ Flags

FFlags Chaos::FRigidClusteredFlags::Flags

The documentation for this class was generated from the following file: