![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
The friction data for a manifold point This is the information that needs to be stored between ticks to implement static friction. More...
#include <ContactPoint.h>
Public Member Functions | |
| FSavedManifoldPoint (const FVec3f &InShapeContactPoint0, const FVec3f &InShapeContactPoint1, FRealSingle InInitialPhi) | |
Public Attributes | |
| FVec3f | ShapeContactPoints [2] |
| FRealSingle | InitialPhi |
The friction data for a manifold point This is the information that needs to be stored between ticks to implement static friction.
|
inlineexplicit |
| FRealSingle Chaos::FSavedManifoldPoint::InitialPhi |
| FVec3f Chaos::FSavedManifoldPoint::ShapeContactPoints[2] |