UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FSavedManifoldPoint Class Reference

The friction data for a manifold point This is the information that needs to be stored between ticks to implement static friction. More...

#include <ContactPoint.h>

Public Member Functions

 FSavedManifoldPoint (const FVec3f &InShapeContactPoint0, const FVec3f &InShapeContactPoint1, FRealSingle InInitialPhi)
 

Public Attributes

FVec3f ShapeContactPoints [2]
 
FRealSingle InitialPhi
 

Detailed Description

The friction data for a manifold point This is the information that needs to be stored between ticks to implement static friction.

Constructor & Destructor Documentation

◆ FSavedManifoldPoint()

Chaos::FSavedManifoldPoint::FSavedManifoldPoint ( const FVec3f InShapeContactPoint0,
const FVec3f InShapeContactPoint1,
FRealSingle  InInitialPhi 
)
inlineexplicit

Member Data Documentation

◆ InitialPhi

FRealSingle Chaos::FSavedManifoldPoint::InitialPhi

◆ ShapeContactPoints

FVec3f Chaos::FSavedManifoldPoint::ShapeContactPoints[2]

The documentation for this class was generated from the following file: