![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ChaosDebugName.h>
Public Member Functions | |
| FSharedDebugName ()=default | |
| FSharedDebugName (const FSharedDebugName &Other)=default | |
| FSharedDebugName (FSharedDebugName &&Other)=default | |
| FSharedDebugName & | operator= (const FSharedDebugName &Other)=default |
| FSharedDebugName & | operator= (FSharedDebugName &&Other)=default |
| FSharedDebugName (const FString &S) | |
| FSharedDebugName (FString &&S) | |
| bool | IsValid () const |
| const FString & | Value () const |
A wrapper around shared pointer to a string that compiles away in shipping buiilds, but Get() always returns a valid string reference to make writing logs a little easier
|
default |
|
default |
|
default |
|
inline |
|
inline |
|
inline |
|
default |
|
default |
|
inline |