#include <AerodynamicsSystem.h>
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| const FSimpleAerodynamicsConfig * | SetupPtr |
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◆ FSimpleAerodynamicsSim()
◆ GetCombinedForces()
| FVector Chaos::FSimpleAerodynamicsSim::GetCombinedForces |
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float |
VelocityIn | ) |
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Get the drag and down forces combined in a 3D vector, drag on X-axis, down-force on Z-axis
◆ GetDragForceFromVelocity()
| float Chaos::FSimpleAerodynamicsSim::GetDragForceFromVelocity |
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float |
VelocityIn | ) |
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get the drag force generated at the given velocity
◆ GetLiftForceFromVelocity()
| float Chaos::FSimpleAerodynamicsSim::GetLiftForceFromVelocity |
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float |
VelocityIn | ) |
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get the lift/down-force generated at the given velocity
◆ SetDensityOfMedium()
| void Chaos::FSimpleAerodynamicsSim::SetDensityOfMedium |
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float |
DensityIn | ) |
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set the density of the medium through which you are traveling Air/Water, etc
◆ SetDownforceCoefficient()
| void Chaos::FSimpleAerodynamicsSim::SetDownforceCoefficient |
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float |
InCoeffient | ) |
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◆ SetDragCoefficient()
| void Chaos::FSimpleAerodynamicsSim::SetDragCoefficient |
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float |
InCoeffient | ) |
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◆ DensityOfMedium
| float Chaos::FSimpleAerodynamicsSim::DensityOfMedium |
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◆ DownforceCoefficient
| float Chaos::FSimpleAerodynamicsSim::DownforceCoefficient |
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◆ DragCoefficient
| float Chaos::FSimpleAerodynamicsSim::DragCoefficient |
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◆ EffectiveDragConstant
| float Chaos::FSimpleAerodynamicsSim::EffectiveDragConstant |
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◆ EffectiveLiftConstant
| float Chaos::FSimpleAerodynamicsSim::EffectiveLiftConstant |
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The documentation for this class was generated from the following files: