#include <ThrustSystem.h>
◆ FSimpleThrustSim()
◆ GetThrustDirection()
| const FVector & Chaos::FSimpleThrustSim::GetThrustDirection |
( |
| ) |
const |
|
inline |
◆ GetThrustForce()
| const FVector & Chaos::FSimpleThrustSim::GetThrustForce |
( |
| ) |
const |
|
inline |
◆ GetThrustLocation()
| const FVector Chaos::FSimpleThrustSim::GetThrustLocation |
( |
| ) |
const |
◆ SetPitch()
| void Chaos::FSimpleThrustSim::SetPitch |
( |
float |
InPitch | ) |
|
|
inline |
◆ SetRoll()
| void Chaos::FSimpleThrustSim::SetRoll |
( |
float |
InRoll | ) |
|
|
inline |
◆ SetThrottle()
| void Chaos::FSimpleThrustSim::SetThrottle |
( |
float |
InThrottle | ) |
|
|
inline |
◆ SetWorldVelocity()
| void Chaos::FSimpleThrustSim::SetWorldVelocity |
( |
const FVector & |
InVelocity | ) |
|
|
inline |
◆ SetYaw()
| void Chaos::FSimpleThrustSim::SetYaw |
( |
float |
InYaw | ) |
|
|
inline |
◆ Simulate()
| void Chaos::FSimpleThrustSim::Simulate |
( |
float |
DeltaTime | ) |
|
◆ Pitch
| float Chaos::FSimpleThrustSim::Pitch |
|
protected |
◆ Roll
| float Chaos::FSimpleThrustSim::Roll |
|
protected |
◆ ThrottlePosition
| float Chaos::FSimpleThrustSim::ThrottlePosition |
|
protected |
◆ ThrustDirection
| FVector Chaos::FSimpleThrustSim::ThrustDirection |
|
protected |
◆ ThrusterStarted
| bool Chaos::FSimpleThrustSim::ThrusterStarted |
|
protected |
◆ ThrustForce
| FVector Chaos::FSimpleThrustSim::ThrustForce |
|
protected |
◆ WorldVelocity
| FVector Chaos::FSimpleThrustSim::WorldVelocity |
|
protected |
◆ Yaw
| float Chaos::FSimpleThrustSim::Yaw |
|
protected |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/ThrustSystem.h
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/ThrustSystem.cpp