#include <SimulationModuleBase.h>
◆ AddType()
| void Chaos::FSimulationModuleTypeContainer::AddType |
( |
FName |
InType | ) |
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inline |
◆ Cast() [1/2]
| U * Chaos::FSimulationModuleTypeContainer::Cast |
( |
| ) |
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inline |
◆ Cast() [2/2]
| const U * Chaos::FSimulationModuleTypeContainer::Cast |
( |
| ) |
const |
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inline |
◆ GetSimType()
| FName Chaos::FSimulationModuleTypeContainer::GetSimType |
( |
| ) |
const |
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inline |
◆ GetStaticSimType()
| static FName Chaos::FSimulationModuleTypeContainer::GetStaticSimType |
( |
| ) |
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inlinestatic |
◆ IsSimType() [1/2]
| bool Chaos::FSimulationModuleTypeContainer::IsSimType |
( |
| ) |
const |
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inline |
◆ IsSimType() [2/2]
| bool Chaos::FSimulationModuleTypeContainer::IsSimType |
( |
FName |
InType | ) |
const |
|
inline |
◆ MostRecentAdd
| FName Chaos::FSimulationModuleTypeContainer::MostRecentAdd = NAME_None |
◆ MyTypes
| TSet<FName> Chaos::FSimulationModuleTypeContainer::MyTypes |
The documentation for this class was generated from the following file: