#include <VehicleUtility.h>
◆ FTimeAndDistanceMeasure()
| Chaos::FTimeAndDistanceMeasure::FTimeAndDistanceMeasure |
( |
const FString & |
DescriptionIn, |
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float |
InitialVelocityIn, |
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float |
TargetVelocityIn, |
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float |
TargetDistanceIn |
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) |
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◆ IsComplete()
| bool Chaos::FTimeAndDistanceMeasure::IsComplete |
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const |
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inline |
◆ Reset()
| void Chaos::FTimeAndDistanceMeasure::Reset |
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| ) |
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◆ ToString()
| FString Chaos::FTimeAndDistanceMeasure::ToString |
( |
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const |
◆ Update()
| void Chaos::FTimeAndDistanceMeasure::Update |
( |
float |
DeltaTime, |
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const FVector & |
CurrentLocation, |
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float |
CurrentVelocity |
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) |
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The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/VehicleUtility.h
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/VehicleUtility.cpp