#include <VehicleUtility.h>
◆ CalculateSlipAngle()
◆ ClampNormalRange()
clamp value between 0 and 1
◆ PitchFromForwardVectorRadians()
| static float Chaos::FVehicleUtility::PitchFromForwardVectorRadians |
( |
const FVector & |
NormalizedForwardsVector | ) |
|
|
inlinestatic |
Calculate Pitch angle in Radians from a Normalized Forward facing vector
◆ RollFromRightVectorRadians()
| static float Chaos::FVehicleUtility::RollFromRightVectorRadians |
( |
const FVector & |
NormalizedRightVector | ) |
|
|
inlinestatic |
Calculate Roll angle in Radians from a Normalized Right facing vector
◆ TurnRadiusFromThreePoints()
Calculate turn radius from three points. Note: this function is quite inaccurate for large radii. Return 0 if there is no answer, i.e. points lie on a line
◆ YawFromForwardVectorRadians()
| static float Chaos::FVehicleUtility::YawFromForwardVectorRadians |
( |
const FVector & |
NormalizedForwardsVector | ) |
|
|
inlinestatic |
Calculate Yaw angle in Radians from a Normalized Forward facing vector
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/VehicleUtility.h
- Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/VehicleUtility.cpp