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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::FWritePhysicsObjectInterface< Id >, including all inherited members.
| AddConnectivityEdgesBetween(TArrayView< const FPhysicsObjectHandle > FromObjects, TArrayView< const FPhysicsObjectHandle > ToObjects, const FClusterCreationParameters &Parameters) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddForce(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Force, bool bInvalidate) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddRadialImpulse(TArrayView< const FPhysicsObjectHandle > InObjects, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain, bool bInvalidate, bool bVelChange=false) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddRadialImpulse(TArrayView< const FPhysicsObjectHandle > InObjects, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain, float Strain, bool bInvalidate, bool bVelChange=false, float MinValue=0.f, float MaxValue=1.f) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddTorque(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Torque, bool bInvalidate) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddTorque(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Torque, bool bInvalidate, bool bAccelChange=false) | Chaos::FWritePhysicsObjectInterface< Id > | |
| AddToSpatialAcceleration(TArrayView< const FPhysicsObjectHandle > InObjects, ISpatialAcceleration< TPayloadType, T, d > *SpatialAcceleration) | Chaos::FWritePhysicsObjectInterface< Id > | inline |
| AreAllDisabled(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllDynamic(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllDynamicOrSleeping(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllKinematic(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllRigidBody(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllShapesQueryEnabled(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllSleeping(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| AreAllValid(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| CreateAccelerationStructureHandle(const FConstPhysicsObjectHandle Handle) | Chaos::FReadPhysicsObjectInterface< Id > | |
| ForceKinematic(TArrayView< const FPhysicsObjectHandle > InObjects) | Chaos::FWritePhysicsObjectInterface< Id > | |
| FPhysicsObjectInterface | Chaos::FWritePhysicsObjectInterface< Id > | friend |
| FReadPhysicsObjectInterface()=default | Chaos::FReadPhysicsObjectInterface< Id > | protected |
| FWritePhysicsObjectInterface()=default | Chaos::FWritePhysicsObjectInterface< Id > | protected |
| GetAllParticles(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetAllRigidParticles(TArrayView< const FConstPhysicsObjectHandle > InObjects, bool bIncludeNulls=false) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetAllShapes(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetAllThreadShapes(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetBounds(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetClosestPhysicsBodyFromLocation(TArrayView< const FConstPhysicsObjectHandle > InObjects, const FVector &WorldLocation) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetClusterHierarchyLevel(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetCoM(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetGeometry(const FConstPhysicsObjectHandle Handle) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetKinematicParticle(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetMass(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetParticle(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetR(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetRigidParticle(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetRootObject(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetSpatialIndex(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetTransform(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetUserDefinedEntity(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetV(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetVAtPoint(const FConstPhysicsObjectHandle Object, const FVector &Point) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetW(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetWorldBounds(TArrayView< const FConstPhysicsObjectHandle > InObjects) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetWorldCoM(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| GetX(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| HasChildren(const FConstPhysicsObjectHandle Object) | Chaos::FReadPhysicsObjectInterface< Id > | |
| PutToSleep(TArrayView< const FPhysicsObjectHandle > InObjects) | Chaos::FWritePhysicsObjectInterface< Id > | |
| RemoveFromSpatialAcceleration(TArrayView< const FPhysicsObjectHandle > InObjects, ISpatialAcceleration< TPayloadType, T, d > *SpatialAcceleration) | Chaos::FWritePhysicsObjectInterface< Id > | inline |
| SetAngularEtherDrag(TArrayView< const FPhysicsObjectHandle > InObjects, float InAngularDrag) | Chaos::FWritePhysicsObjectInterface< Id > | |
| SetAngularVelocityInRadians(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &InAngularVelocity, bool bAddToCurrent=false) | Chaos::FWritePhysicsObjectInterface< Id > | |
| SetLinearEtherDrag(TArrayView< const FPhysicsObjectHandle > InObjects, float InLinearDrag) | Chaos::FWritePhysicsObjectInterface< Id > | |
| SetLinearImpulseVelocity(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Impulse, bool bVelChange) | Chaos::FWritePhysicsObjectInterface< Id > | |
| SetLinearVelocity(TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &InVelocity, bool bAddToCurrent=false) | Chaos::FWritePhysicsObjectInterface< Id > | |
| SetUserDefinedEntity(TArrayView< const FPhysicsObjectHandle > InObjects, FChaosUserDefinedEntity *UserDefinedEntity) | Chaos::FWritePhysicsObjectInterface< Id > | |
| UpdateCombinedShapeFilterData(TArrayView< const FPhysicsObjectHandle > InObjects, const Chaos::Filter::FCombinedShapeFilterData &CombinedShapeFilter) | Chaos::FWritePhysicsObjectInterface< Id > | |
| UpdateShapeCollisionFlags(TArrayView< const FPhysicsObjectHandle > InObjects, bool bSimCollision, bool bQueryCollision) | Chaos::FWritePhysicsObjectInterface< Id > | |
| UpdateShapeFilterData(TArrayView< const FPhysicsObjectHandle > InObjects, const FCollisionFilterData &QueryData, const FCollisionFilterData &SimData) | Chaos::FWritePhysicsObjectInterface< Id > | |
| VisitEveryShape(TArrayView< const FConstPhysicsObjectHandle > InObjects, TFunctionRef< bool(const FConstPhysicsObjectHandle, TThreadShapeInstance< Id > *)> Lambda) | Chaos::FReadPhysicsObjectInterface< Id > | |
| WakeUp(TArrayView< const FPhysicsObjectHandle > InObjects) | Chaos::FWritePhysicsObjectInterface< Id > |