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| CHAOS_API void | SetUserDefinedEntity (TArrayView< const FPhysicsObjectHandle > InObjects, FChaosUserDefinedEntity *UserDefinedEntity) |
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| CHAOS_API void | PutToSleep (TArrayView< const FPhysicsObjectHandle > InObjects) |
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| CHAOS_API void | WakeUp (TArrayView< const FPhysicsObjectHandle > InObjects) |
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| CHAOS_API void | ForceKinematic (TArrayView< const FPhysicsObjectHandle > InObjects) |
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| CHAOS_API void | AddForce (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Force, bool bInvalidate) |
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| CHAOS_API void | AddTorque (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Torque, bool bInvalidate) |
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| CHAOS_API void | AddTorque (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Torque, bool bInvalidate, bool bAccelChange=false) |
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| CHAOS_API void | SetLinearImpulseVelocity (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &Impulse, bool bVelChange) |
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| CHAOS_API void | SetLinearVelocity (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &InVelocity, bool bAddToCurrent=false) |
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| CHAOS_API void | SetAngularVelocityInRadians (TArrayView< const FPhysicsObjectHandle > InObjects, const FVector &InAngularVelocity, bool bAddToCurrent=false) |
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| CHAOS_API void | AddRadialImpulse (TArrayView< const FPhysicsObjectHandle > InObjects, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain, bool bInvalidate, bool bVelChange=false) |
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| CHAOS_API void | AddRadialImpulse (TArrayView< const FPhysicsObjectHandle > InObjects, FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bApplyStrain, float Strain, bool bInvalidate, bool bVelChange=false, float MinValue=0.f, float MaxValue=1.f) |
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| CHAOS_API void | SetLinearEtherDrag (TArrayView< const FPhysicsObjectHandle > InObjects, float InLinearDrag) |
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| CHAOS_API void | SetAngularEtherDrag (TArrayView< const FPhysicsObjectHandle > InObjects, float InAngularDrag) |
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| CHAOS_API void | UpdateShapeCollisionFlags (TArrayView< const FPhysicsObjectHandle > InObjects, bool bSimCollision, bool bQueryCollision) |
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| CHAOS_API void | UpdateShapeFilterData (TArrayView< const FPhysicsObjectHandle > InObjects, const FCollisionFilterData &QueryData, const FCollisionFilterData &SimData) |
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| CHAOS_API void | UpdateCombinedShapeFilterData (TArrayView< const FPhysicsObjectHandle > InObjects, const Chaos::Filter::FCombinedShapeFilterData &CombinedShapeFilter) |
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| template<typename TPayloadType , typename T , int d> |
| void | AddToSpatialAcceleration (TArrayView< const FPhysicsObjectHandle > InObjects, ISpatialAcceleration< TPayloadType, T, d > *SpatialAcceleration) |
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| template<typename TPayloadType , typename T , int d> |
| void | RemoveFromSpatialAcceleration (TArrayView< const FPhysicsObjectHandle > InObjects, ISpatialAcceleration< TPayloadType, T, d > *SpatialAcceleration) |
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| CHAOS_API void | AddConnectivityEdgesBetween (TArrayView< const FPhysicsObjectHandle > FromObjects, TArrayView< const FPhysicsObjectHandle > ToObjects, const FClusterCreationParameters &Parameters) |
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| CHAOS_API FPhysicsObjectHandle | GetRootObject (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API bool | HasChildren (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FChaosUserDefinedEntity * | GetUserDefinedEntity (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API int32 | GetClusterHierarchyLevel (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FTransform | GetTransform (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FVector | GetX (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FVector | GetCoM (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FVector | GetWorldCoM (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FQuat | GetR (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FVector | GetV (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FVector | GetVAtPoint (const FConstPhysicsObjectHandle Object, const FVector &Point) |
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| CHAOS_API FVector | GetW (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API FSpatialAccelerationIdx | GetSpatialIndex (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API TThreadParticle< Id > * | GetParticle (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API TThreadKinematicParticle< Id > * | GetKinematicParticle (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API TThreadRigidParticle< Id > * | GetRigidParticle (const FConstPhysicsObjectHandle Object) |
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| CHAOS_API TArray< TThreadParticle< Id > * > | GetAllParticles (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API TArray< TThreadRigidParticle< Id > * > | GetAllRigidParticles (TArrayView< const FConstPhysicsObjectHandle > InObjects, bool bIncludeNulls=false) |
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| CHAOS_API TArray< FPerShapeData * > | GetAllShapes (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API TArray< TThreadShapeInstance< Id > * > | GetAllThreadShapes (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API FImplicitObjectRef | GetGeometry (const FConstPhysicsObjectHandle Handle) |
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| CHAOS_API void | VisitEveryShape (TArrayView< const FConstPhysicsObjectHandle > InObjects, TFunctionRef< bool(const FConstPhysicsObjectHandle, TThreadShapeInstance< Id > *)> Lambda) |
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| CHAOS_API bool | AreAllValid (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllKinematic (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllSleeping (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllRigidBody (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllDynamic (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllDynamicOrSleeping (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllDisabled (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API bool | AreAllShapesQueryEnabled (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API float | GetMass (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API FBox | GetBounds (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API FBox | GetWorldBounds (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
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| CHAOS_API FClosestPhysicsObjectResult | GetClosestPhysicsBodyFromLocation (TArrayView< const FConstPhysicsObjectHandle > InObjects, const FVector &WorldLocation) |
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| CHAOS_API FAccelerationStructureHandle | CreateAccelerationStructureHandle (const FConstPhysicsObjectHandle Handle) |
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template<
EThreadContext Id>
class Chaos::FWritePhysicsObjectInterface< Id >
FReadPhysicsObjectInterface will assume that these operations are safe to call (i.e. the relevant scenes have been read locked on the physics thread).