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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicsObjectInterface.h>
Inheritance diagram for Chaos::FPhysicsObjectInterface:Static Public Member Functions | |
| static CHAOS_API void | SetName (const FPhysicsObjectHandle Object, const FName &InName) |
| static CHAOS_API FName | GetName (const FConstPhysicsObjectHandle Object) |
| static CHAOS_API void | SetId (const FPhysicsObjectHandle Object, int32 InId) |
| static CHAOS_API int32 | GetId (const FConstPhysicsObjectHandle Object) |
| static CHAOS_API FPBDRigidsSolver * | GetSolver (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
| static CHAOS_API FPBDRigidsSolver * | GetSolver (const FConstPhysicsObjectHandle InObject) |
| static CHAOS_API IPhysicsProxyBase * | GetProxy (TArrayView< const FConstPhysicsObjectHandle > InObjects) |
Static Protected Member Functions | |
| template<EThreadContext Id> | |
| static FReadPhysicsObjectInterface< Id > | CreateReadInterface () |
| template<EThreadContext Id> | |
| static FWritePhysicsObjectInterface< Id > | CreateWriteInterface () |
The FPhysicsObjectInterface is primarily used to perform maintenance operations on the FPhysicsObject. Any operations on the underlying particle/particle handle should use the FReadPhysicsObjectInterface and FWritePhysicsObjectInterface.
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