UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCollisionFilterData Struct Reference

#include <CollisionFilterData.h>

Public Member Functions

FORCEINLINE FCollisionFilterData ()
 
bool HasFlag (Chaos::EFilterFlags InFlag) const
 

Public Attributes

uint32 Word0
 
uint32 Word1
 
uint32 Word2
 
uint32 Word3
 

Friends

bool operator!= (const FCollisionFilterData &A, const FCollisionFilterData &B)
 

Constructor & Destructor Documentation

◆ FCollisionFilterData()

FORCEINLINE FCollisionFilterData::FCollisionFilterData ( )
inline

Member Function Documentation

◆ HasFlag()

bool FCollisionFilterData::HasFlag ( Chaos::EFilterFlags  InFlag) const
inline

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FCollisionFilterData A,
const FCollisionFilterData B 
)
friend

Member Data Documentation

◆ Word0

uint32 FCollisionFilterData::Word0

◆ Word1

uint32 FCollisionFilterData::Word1

◆ Word2

uint32 FCollisionFilterData::Word2

◆ Word3

uint32 FCollisionFilterData::Word3

The documentation for this struct was generated from the following file: