UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FSpatialAccelerationIdx Struct Reference

#include <GeometryParticlesfwd.h>

Public Member Functions

 FSpatialAccelerationIdx ()
 
 FSpatialAccelerationIdx (uint16 inBucket, uint16 inInnerIdx)
 
bool operator== (const FSpatialAccelerationIdx &Rhs) const
 

Public Attributes

uint16 Bucket: 3
 
uint16 InnerIdx: 13
 

Static Public Attributes

static constexpr uint16 MaxBucketEntries = 1 << 13
 
static constexpr uint16 MaxBuckets = 1 << 3
 

Constructor & Destructor Documentation

◆ FSpatialAccelerationIdx() [1/2]

Chaos::FSpatialAccelerationIdx::FSpatialAccelerationIdx ( )
inline

◆ FSpatialAccelerationIdx() [2/2]

Chaos::FSpatialAccelerationIdx::FSpatialAccelerationIdx ( uint16  inBucket,
uint16  inInnerIdx 
)
inline

Member Function Documentation

◆ operator==()

bool Chaos::FSpatialAccelerationIdx::operator== ( const FSpatialAccelerationIdx Rhs) const
inline

Member Data Documentation

◆ Bucket

uint16 Chaos::FSpatialAccelerationIdx::Bucket

◆ InnerIdx

uint16 Chaos::FSpatialAccelerationIdx::InnerIdx

◆ MaxBucketEntries

constexpr uint16 Chaos::FSpatialAccelerationIdx::MaxBucketEntries = 1 << 13
staticconstexpr

◆ MaxBuckets

constexpr uint16 Chaos::FSpatialAccelerationIdx::MaxBuckets = 1 << 3
staticconstexpr

The documentation for this struct was generated from the following file: