#include <ScratchBuffer.h>
◆ FScratchBuffer()
| Chaos::Private::FScratchBuffer::FScratchBuffer |
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| ) |
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inline |
◆ ~FScratchBuffer()
| Chaos::Private::FScratchBuffer::~FScratchBuffer |
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| ) |
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inline |
◆ Alloc()
template<
typename T , typename... TArgs>
| T * Chaos::Private::FScratchBuffer::Alloc |
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TArgs... |
Args | ) |
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inline |
◆ AllocArray()
template<
typename T , typename... TArgs>
| T * Chaos::Private::FScratchBuffer::AllocArray |
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const int32 |
Num, |
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TArgs... |
Args |
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) |
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inline |
◆ AllocArrayUninitialized()
| T * Chaos::Private::FScratchBuffer::AllocArrayUninitialized |
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const int32 |
Num | ) |
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inline |
◆ AllocUninitialized()
| T * Chaos::Private::FScratchBuffer::AllocUninitialized |
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| ) |
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inline |
◆ BufferSize()
| size_t Chaos::Private::FScratchBuffer::BufferSize |
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const |
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inline |
◆ Empty()
| void Chaos::Private::FScratchBuffer::Empty |
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| ) |
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inline |
◆ Reset()
| void Chaos::Private::FScratchBuffer::Reset |
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const size_t |
InMaxBytes | ) |
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inline |
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/ScratchBuffer.h