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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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A SIMD row of contact points from a set of FPBDCollisionSolverSimd. More...
#include <PBDCollisionSolverSimd.h>
Public Types | |
| using | FSimdVec3f = TSimdVec3f< TNumLanes > |
| using | FSimdRealf = TSimdRealf< TNumLanes > |
| using | FSimdInt32 = TSimdInt32< TNumLanes > |
| using | FSimdSelector = TSimdSelector< TNumLanes > |
| using | FSimdSolverBodyPtr = TSolverBodyPtrSimd< TNumLanes > |
A SIMD row of contact points from a set of FPBDCollisionSolverSimd.
| using Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::FSimdInt32 = TSimdInt32<TNumLanes> |
| using Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::FSimdRealf = TSimdRealf<TNumLanes> |
| using Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::FSimdSelector = TSimdSelector<TNumLanes> |
| using Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::FSimdSolverBodyPtr = TSolverBodyPtrSimd<TNumLanes> |
| using Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::FSimdVec3f = TSimdVec3f<TNumLanes> |
| FSimdSelector Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::IsValid |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactDeltaNormal |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactDeltaTangentU |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactDeltaTangentV |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactMassNormal |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactMassTangentU |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactMassTangentV |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactNormal |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactNormalAngular0 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactNormalAngular1 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentU |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentUAngular0 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentUAngular1 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentV |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentVAngular0 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTangentVAngular1 |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdContactTargetVelocityNormal |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetImpulseNormal |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetImpulseTangentU |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetImpulseTangentV |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetPushOutNormal |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetPushOutTangentU |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdNetPushOutTangentV |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdRelativeContactPoint0 |
| FSimdVec3f Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdRelativeContactPoint1 |
| FSimdRealf Chaos::Private::TPBDCollisionSolverManifoldPointsSimd< TNumLanes >::SimdStaticFrictionRatio |