#include <SoftsExternalForces.h>
◆ FExternalForcesBase()
◆ ~FExternalForcesBase()
| virtual Chaos::Softs::FExternalForcesBase::~FExternalForcesBase |
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inlinevirtual |
◆ Apply()
◆ GetFictitiousAngularVelocity()
| const FSolverVec3 & Chaos::Softs::FExternalForcesBase::GetFictitiousAngularVelocity |
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const |
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inline |
◆ GetGravity()
| const FSolverVec3 & Chaos::Softs::FExternalForcesBase::GetGravity |
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const |
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inline |
◆ GetReferenceSpaceLocation()
| const FSolverVec3 & Chaos::Softs::FExternalForcesBase::GetReferenceSpaceLocation |
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const |
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inline |
◆ GetScaledGravity()
| FSolverVec3 Chaos::Softs::FExternalForcesBase::GetScaledGravity |
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int32 |
ParticleIndex | ) |
const |
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inline |
◆ HasPerParticleGravity()
| bool Chaos::Softs::FExternalForcesBase::HasPerParticleGravity |
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const |
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inline |
◆ UpdateLinearSystem()
◆ UsePointBasedWindModel()
| bool Chaos::Softs::FExternalForcesBase::UsePointBasedWindModel |
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const |
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inline |
◆ bApplyGravityScale
| bool Chaos::Softs::FExternalForcesBase::bApplyGravityScale |
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protected |
◆ bUsePointBasedWindModel
| bool Chaos::Softs::FExternalForcesBase::bUsePointBasedWindModel |
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protected |
◆ FictitiousAngularVelocity
| FSolverVec3 Chaos::Softs::FExternalForcesBase::FictitiousAngularVelocity |
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protected |
◆ Gravity
◆ GravityScale
◆ LegacyWindAdaptation
| FSolverReal Chaos::Softs::FExternalForcesBase::LegacyWindAdaptation |
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protected |
◆ Normals
◆ PointBasedWind
| FSolverVec3 Chaos::Softs::FExternalForcesBase::PointBasedWind |
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protected |
◆ ReferenceSpaceLocation
| FSolverVec3 Chaos::Softs::FExternalForcesBase::ReferenceSpaceLocation |
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protected |
The documentation for this class was generated from the following file: