#include <PBDKinematicTriangleMeshCollisions.h>
◆ FPBDSkinnedTriangleMeshCollisionConstraints()
◆ AddSkinnedTriangleMesh()
◆ Apply()
◆ GetCollisionThickness()
| FSolverReal Chaos::Softs::FPBDSkinnedTriangleMeshCollisionConstraints::GetCollisionThickness |
( |
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const |
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inline |
◆ GetMaxClothCollisionThickness()
| FSolverReal Chaos::Softs::FPBDSkinnedTriangleMeshCollisionConstraints::GetMaxClothCollisionThickness |
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const |
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inline |
◆ GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes()
| bool Chaos::Softs::FPBDSkinnedTriangleMeshCollisionConstraints::GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
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const |
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inline |
◆ Init()
◆ IsEnabled()
| bool Chaos::Softs::FPBDSkinnedTriangleMeshCollisionConstraints::IsEnabled |
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const |
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inline |
◆ OnCollisionRangeRemoved()
| void Chaos::Softs::FPBDSkinnedTriangleMeshCollisionConstraints::OnCollisionRangeRemoved |
( |
int32 |
CollisionRangeId | ) |
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inline |
◆ SetProperties()
◆ DefaultClothCollisionThickness
◆ DefaultFrictionCoefficient
The documentation for this class was generated from the following file: