UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh Member List

This is the complete list of members for Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh, including all inherited members.

FTriangleSubMesh(const FTriangleMesh &InFullMesh)Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetDynamicSubMesh() constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetDynamicVertices() constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetFullMesh() constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetFullMeshElementIndexFromDynamicElement(int32 DynamicMeshIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetFullMeshElementIndexFromKinematicElement(int32 KinematicMeshIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetKinematicColliderSubMesh() constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
GetSubMeshElementIndex(int32 FullMeshIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
Init(const SolverParticlesOrRange &Particles, const TSet< int32 > &DisabledFaces, bool bCollideAgainstAllKinematicVertices, const TSet< int32 > &EnabledKinematicFaces, const bool bOnlyCollideKinematics=false)Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh
InitAllDynamic()Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh
IsElementDynamic(int32 FullMeshIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline
IsElementKinematicCollider(int32 FullMeshIndex) constChaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMeshinline