#include <PBDTriangleMeshCollisions.h>
◆ FTriangleSubMesh()
| Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::FTriangleSubMesh |
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const FTriangleMesh & |
InFullMesh | ) |
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inline |
◆ GetDynamicSubMesh()
| const FTriangleMesh & Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetDynamicSubMesh |
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const |
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inline |
◆ GetDynamicVertices()
| const TArray< int32 > & Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetDynamicVertices |
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const |
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inline |
◆ GetFullMesh()
| const FTriangleMesh & Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetFullMesh |
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const |
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inline |
◆ GetFullMeshElementIndexFromDynamicElement()
| int32 Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetFullMeshElementIndexFromDynamicElement |
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int32 |
DynamicMeshIndex | ) |
const |
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inline |
◆ GetFullMeshElementIndexFromKinematicElement()
| int32 Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetFullMeshElementIndexFromKinematicElement |
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int32 |
KinematicMeshIndex | ) |
const |
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inline |
◆ GetKinematicColliderSubMesh()
| const FTriangleMesh & Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetKinematicColliderSubMesh |
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const |
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inline |
◆ GetSubMeshElementIndex()
| int32 Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::GetSubMeshElementIndex |
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int32 |
FullMeshIndex | ) |
const |
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inline |
◆ Init()
| void Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::Init |
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const SolverParticlesOrRange & |
Particles, |
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const TSet< int32 > & |
DisabledFaces, |
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bool |
bCollideAgainstAllKinematicVertices, |
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const TSet< int32 > & |
EnabledKinematicFaces, |
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const bool |
bOnlyCollideKinematics = false |
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) |
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◆ InitAllDynamic()
| void Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::InitAllDynamic |
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◆ IsElementDynamic()
| bool Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::IsElementDynamic |
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int32 |
FullMeshIndex | ) |
const |
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inline |
◆ IsElementKinematicCollider()
| bool Chaos::Softs::FPBDTriangleMeshCollisions::FTriangleSubMesh::IsElementKinematicCollider |
( |
int32 |
FullMeshIndex | ) |
const |
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inline |
The documentation for this class was generated from the following files: