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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PBDTriangleMeshIntersections.h>
Public Member Functions | |
| FPBDTriangleMeshIntersections (const int32 InOffset, const int32 InNumParticles, const FTriangleMesh &InTriangleMesh) | |
| ~FPBDTriangleMeshIntersections ()=default | |
| template<typename SolverParticlesOrRange > | |
| CHAOS_API void | Apply (SolverParticlesOrRange &Particles, const TArray< FPBDTriangleMeshCollisions::FContourMinimizationIntersection > &Intersections, const FSolverReal Dt) const |
| template<typename SolverParticlesOrRange > | |
| void | Apply (SolverParticlesOrRange &Particles, const TArray< FPBDTriangleMeshCollisions::FContourMinimizationIntersection > &Intersections, const FSolverReal Dt) const |
Static Public Member Functions | |
| static bool | IsEnabled (const FCollectionPropertyConstFacade &PropertyCollection) |
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inline |
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default |
| void Chaos::Softs::FPBDTriangleMeshIntersections::Apply | ( | SolverParticlesOrRange & | Particles, |
| const TArray< FPBDTriangleMeshCollisions::FContourMinimizationIntersection > & | Intersections, | ||
| const FSolverReal | Dt | ||
| ) | const |
| CHAOS_API void Chaos::Softs::FPBDTriangleMeshIntersections::Apply | ( | SolverParticlesOrRange & | Particles, |
| const TArray< FPBDTriangleMeshCollisions::FContourMinimizationIntersection > & | Intersections, | ||
| const FSolverReal | Dt | ||
| ) | const |
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inlinestatic |