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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PerParticleDampVelocity.h>
Public Member Functions | |
| FPerParticleDampVelocity (const FSolverReal InCoefficient=(FSolverReal) 0.01) | |
| ~FPerParticleDampVelocity () | |
| void | UpdatePositionBasedState (const FSolverParticles &Particles, const int32 Offset, const int32 Range) |
| void | UpdatePositionBasedState (const FSolverParticlesRange &Particles) |
| void | ApplyFast (FSolverParticles &Particles, const FSolverReal, const int32 Index) const |
| void | Apply (const FSolverVec3 &X, FSolverVec3 &V) const |
| bool | IsEnabled () const |
| bool | RequiresUpdatePositionBasedState () const |
| void | SetProperties (const FCollectionPropertyConstFacade &PropertyCollection, const FSolverVec3 &ReferenceLocation, const FSolverVec3 &ReferenceVelocity, const FSolverVec3 &ReferenceAngularVelocity) |
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| void Chaos::Softs::FPerParticleDampVelocity::SetProperties | ( | const FCollectionPropertyConstFacade & | PropertyCollection, |
| const FSolverVec3 & | ReferenceLocation, | ||
| const FSolverVec3 & | ReferenceVelocity, | ||
| const FSolverVec3 & | ReferenceAngularVelocity | ||
| ) |
| void Chaos::Softs::FPerParticleDampVelocity::UpdatePositionBasedState | ( | const FSolverParticles & | Particles, |
| const int32 | Offset, | ||
| const int32 | Range | ||
| ) |
| void Chaos::Softs::FPerParticleDampVelocity::UpdatePositionBasedState | ( | const FSolverParticlesRange & | Particles | ) |