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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::Softs::FXPBDEdgeSpringConstraints, including all inherited members.
| Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FXPBDSpringConstraints | |
| Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FXPBDSpringConstraints | |
| ApplyProperties(const FSolverReal Dt, const int32 NumIterations) | Chaos::Softs::FXPBDSpringConstraints | inline |
| CalculateRestLengths(const TConstArrayView< FSolverVec3 > &Positions, const TArrayView< FSolverReal > &DistsToCompute) const | Chaos::Softs::FPBDSpringConstraintsBase | inlineprotected |
| FPBDSpringConstraintsBase(const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) | Chaos::Softs::FPBDSpringConstraintsBase | inline |
| FPBDSpringConstraintsBase(const FSolverParticles &Particles, int32 InParticleOffset, int32 InParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) | Chaos::Softs::FPBDSpringConstraintsBase | inline |
| FXPBDEdgeSpringConstraints(const FSolverParticlesRange &Particles, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDEdgeSpringConstraints | inline |
| FXPBDEdgeSpringConstraints(const FSolverParticlesRange &Particles, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints) | Chaos::Softs::FXPBDEdgeSpringConstraints | inline |
| FXPBDEdgeSpringConstraints(const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDEdgeSpringConstraints | inline |
| FXPBDEdgeSpringConstraints(const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints) | Chaos::Softs::FXPBDEdgeSpringConstraints | inline |
| FXPBDSpringConstraints(const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio) | Chaos::Softs::FXPBDSpringConstraints | inline |
| FXPBDSpringConstraints(const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio, bool bTrimKinematicConstraints) | Chaos::Softs::FXPBDSpringConstraints | inline |
| FXPBDSpringConstraints(const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio) | Chaos::Softs::FXPBDSpringConstraints | inline |
| FXPBDSpringConstraints(const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio, bool bTrimKinematicConstraints) | Chaos::Softs::FXPBDSpringConstraints | inline |
| GetConstraints() const | Chaos::Softs::FPBDSpringConstraintsBase | inline |
| GetConstraintsPerColorStartIndex() const | Chaos::Softs::FXPBDSpringConstraints | inline |
| GetDelta(const SolverParticlesOrRange &Particles, const int32 ConstraintIndex, const FSolverReal ExpStiffnessValue) const | Chaos::Softs::FPBDSpringConstraintsBase | inlineprotected |
| Init() const | Chaos::Softs::FXPBDSpringConstraints | inline |
| InitColor(const SolverParticlesOrRange &Particles) | Chaos::Softs::FXPBDSpringConstraints | |
| IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FXPBDEdgeSpringConstraints | inlinestatic |
| MaxDampingRatio | Chaos::Softs::FXPBDSpringConstraints | static |
| MaxStiffness | Chaos::Softs::FXPBDSpringConstraints | static |
| MinDampingRatio | Chaos::Softs::FXPBDSpringConstraints | static |
| MinStiffness | Chaos::Softs::FXPBDSpringConstraints | static |
| ResetRestLengths(const TConstArrayView< FSolverVec3 > &Positions) | Chaos::Softs::FPBDSpringConstraintsBase | inline |
| SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps) | Chaos::Softs::FXPBDEdgeSpringConstraints | |
| Chaos::Softs::FXPBDSpringConstraints::SetProperties(const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio=FSolverVec2::ZeroVector) | Chaos::Softs::FXPBDSpringConstraints | inline |
| Chaos::Softs::FPBDSpringConstraintsBase::SetProperties(const FSolverVec2 &InStiffness) | Chaos::Softs::FPBDSpringConstraintsBase | inline |
| UpdateLinearSystem(const FSolverParticlesRange &Particles, const FSolverReal Dt, FEvolutionLinearSystem &LinearSystem) const | Chaos::Softs::FXPBDSpringConstraints | |
| ~FPBDSpringConstraintsBase() | Chaos::Softs::FPBDSpringConstraintsBase | inlinevirtual |
| ~FXPBDEdgeSpringConstraints() override=default | Chaos::Softs::FXPBDEdgeSpringConstraints | virtual |
| ~FXPBDSpringConstraints() override | Chaos::Softs::FXPBDSpringConstraints | inlinevirtual |