UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FXPBDSpringConstraints Class Reference

#include <XPBDSpringConstraints.h>

+ Inheritance diagram for Chaos::Softs::FXPBDSpringConstraints:

Public Member Functions

template<int32 Valence UE_REQUIRES>
 FXPBDSpringConstraints (const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio)
 
template<int32 Valence UE_REQUIRES>
 FXPBDSpringConstraints (const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio, bool bTrimKinematicConstraints)
 
template<int32 Valence UE_REQUIRES>
 FXPBDSpringConstraints (const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio)
 
template<int32 Valence UE_REQUIRES>
 FXPBDSpringConstraints (const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &DampingMultipliers, const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio, bool bTrimKinematicConstraints)
 
virtual ~FXPBDSpringConstraints () override
 
void Init () const
 
void SetProperties (const FSolverVec2 &InStiffness, const FSolverVec2 &InDampingRatio=FSolverVec2::ZeroVector)
 
void ApplyProperties (const FSolverReal Dt, const int32 NumIterations)
 
template<typename SolverParticlesOrRange >
CHAOS_API void Apply (SolverParticlesOrRange &Particles, const FSolverReal Dt) const
 
CHAOS_API void UpdateLinearSystem (const FSolverParticlesRange &Particles, const FSolverReal Dt, FEvolutionLinearSystem &LinearSystem) const
 
const TArray< int32 > & GetConstraintsPerColorStartIndex () const
 
template<typename SolverParticlesOrRange >
void InitColor (const SolverParticlesOrRange &Particles)
 
template<typename SolverParticlesOrRange >
void Apply (SolverParticlesOrRange &Particles, const FSolverReal Dt) const
 
- Public Member Functions inherited from Chaos::Softs::FPBDSpringConstraintsBase
template<int32 Valence UE_REQUIRES>
 FPBDSpringConstraintsBase (const FSolverParticlesRange &Particles, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)
 
template<int32 Valence UE_REQUIRES>
 FPBDSpringConstraintsBase (const FSolverParticles &Particles, int32 InParticleOffset, int32 InParticleCount, const TArray< TVector< int32, Valence > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)
 
virtual ~FPBDSpringConstraintsBase ()
 
void SetProperties (const FSolverVec2 &InStiffness)
 
void ApplyProperties (const FSolverReal Dt, const int32 NumIterations)
 
const TArray< TVec2< int32 > > & GetConstraints () const
 
void ResetRestLengths (const TConstArrayView< FSolverVec3 > &Positions)
 

Static Public Attributes

static constexpr FSolverReal MinStiffness = (FSolverReal)0
 
static constexpr FSolverReal MaxStiffness = (FSolverReal)1e9
 
static constexpr FSolverReal MinDampingRatio = (FSolverReal)0.
 
static constexpr FSolverReal MaxDampingRatio = (FSolverReal)1000.
 

Protected Attributes

FPBDWeightMap DampingRatio
 
TArray< TVec2< int32 > > Constraints
 
const int32 ParticleOffset
 
const int32 ParticleCount
 
FPBDStiffness Stiffness
 
- Protected Attributes inherited from Chaos::Softs::FPBDSpringConstraintsBase
TArray< TVec2< int32 > > Constraints
 
TArray< FSolverRealDists
 
const int32 ParticleOffset
 
const int32 ParticleCount
 
FPBDStiffness Stiffness
 

Additional Inherited Members

- Protected Member Functions inherited from Chaos::Softs::FPBDSpringConstraintsBase
template<typename SolverParticlesOrRange >
FSolverVec3 GetDelta (const SolverParticlesOrRange &Particles, const int32 ConstraintIndex, const FSolverReal ExpStiffnessValue) const
 
void CalculateRestLengths (const TConstArrayView< FSolverVec3 > &Positions, const TArrayView< FSolverReal > &DistsToCompute) const
 

Constructor & Destructor Documentation

◆ FXPBDSpringConstraints() [1/4]

template<int32 Valence UE_REQUIRES>
Chaos::Softs::FXPBDSpringConstraints::FXPBDSpringConstraints ( const FSolverParticlesRange Particles,
const TArray< TVector< int32, Valence > > &  InConstraints,
const TConstArrayView< FRealSingle > &  StiffnessMultipliers,
const TConstArrayView< FRealSingle > &  DampingMultipliers,
const FSolverVec2 InStiffness,
const FSolverVec2 InDampingRatio 
)
inline

◆ FXPBDSpringConstraints() [2/4]

template<int32 Valence UE_REQUIRES>
Chaos::Softs::FXPBDSpringConstraints::FXPBDSpringConstraints ( const FSolverParticlesRange Particles,
const TArray< TVector< int32, Valence > > &  InConstraints,
const TConstArrayView< FRealSingle > &  StiffnessMultipliers,
const TConstArrayView< FRealSingle > &  DampingMultipliers,
const FSolverVec2 InStiffness,
const FSolverVec2 InDampingRatio,
bool  bTrimKinematicConstraints 
)
inline

◆ FXPBDSpringConstraints() [3/4]

template<int32 Valence UE_REQUIRES>
Chaos::Softs::FXPBDSpringConstraints::FXPBDSpringConstraints ( const FSolverParticles Particles,
int32  ParticleOffset,
int32  ParticleCount,
const TArray< TVector< int32, Valence > > &  InConstraints,
const TConstArrayView< FRealSingle > &  StiffnessMultipliers,
const TConstArrayView< FRealSingle > &  DampingMultipliers,
const FSolverVec2 InStiffness,
const FSolverVec2 InDampingRatio 
)
inline

◆ FXPBDSpringConstraints() [4/4]

template<int32 Valence UE_REQUIRES>
Chaos::Softs::FXPBDSpringConstraints::FXPBDSpringConstraints ( const FSolverParticles Particles,
int32  ParticleOffset,
int32  ParticleCount,
const TArray< TVector< int32, Valence > > &  InConstraints,
const TConstArrayView< FRealSingle > &  StiffnessMultipliers,
const TConstArrayView< FRealSingle > &  DampingMultipliers,
const FSolverVec2 InStiffness,
const FSolverVec2 InDampingRatio,
bool  bTrimKinematicConstraints 
)
inline

◆ ~FXPBDSpringConstraints()

virtual Chaos::Softs::FXPBDSpringConstraints::~FXPBDSpringConstraints ( )
inlineoverridevirtual

Member Function Documentation

◆ Apply() [1/2]

void Chaos::Softs::FXPBDSpringConstraints::Apply ( SolverParticlesOrRange Particles,
const FSolverReal  Dt 
) const

◆ Apply() [2/2]

CHAOS_API void Chaos::Softs::FXPBDSpringConstraints::Apply ( SolverParticlesOrRange Particles,
const FSolverReal  Dt 
) const

◆ ApplyProperties()

void Chaos::Softs::FXPBDSpringConstraints::ApplyProperties ( const FSolverReal  Dt,
const int32  NumIterations 
)
inline

◆ GetConstraintsPerColorStartIndex()

const TArray< int32 > & Chaos::Softs::FXPBDSpringConstraints::GetConstraintsPerColorStartIndex ( ) const
inline

◆ Init()

void Chaos::Softs::FXPBDSpringConstraints::Init ( ) const
inline

◆ InitColor()

void Chaos::Softs::FXPBDSpringConstraints::InitColor ( const SolverParticlesOrRange Particles)

◆ SetProperties()

void Chaos::Softs::FXPBDSpringConstraints::SetProperties ( const FSolverVec2 InStiffness,
const FSolverVec2 InDampingRatio = FSolverVec2::ZeroVector 
)
inline

◆ UpdateLinearSystem()

void Chaos::Softs::FXPBDSpringConstraints::UpdateLinearSystem ( const FSolverParticlesRange Particles,
const FSolverReal  Dt,
FEvolutionLinearSystem LinearSystem 
) const

Member Data Documentation

◆ Constraints

TArray<TVec2<int32> > Chaos::Softs::FPBDSpringConstraintsBase::Constraints
protected

◆ DampingRatio

FPBDWeightMap Chaos::Softs::FXPBDSpringConstraints::DampingRatio
protected

◆ MaxDampingRatio

constexpr FSolverReal Chaos::Softs::FXPBDSpringConstraints::MaxDampingRatio = (FSolverReal)1000.
staticconstexpr

◆ MaxStiffness

constexpr FSolverReal Chaos::Softs::FXPBDSpringConstraints::MaxStiffness = (FSolverReal)1e9
staticconstexpr

◆ MinDampingRatio

constexpr FSolverReal Chaos::Softs::FXPBDSpringConstraints::MinDampingRatio = (FSolverReal)0.
staticconstexpr

◆ MinStiffness

constexpr FSolverReal Chaos::Softs::FXPBDSpringConstraints::MinStiffness = (FSolverReal)0
staticconstexpr

◆ ParticleCount

const int32 Chaos::Softs::FPBDSpringConstraintsBase::ParticleCount
protected

◆ ParticleOffset

const int32 Chaos::Softs::FPBDSpringConstraintsBase::ParticleOffset
protected

◆ Stiffness

FPBDStiffness Chaos::Softs::FPBDSpringConstraintsBase::Stiffness
protected

The documentation for this class was generated from the following files: