#include <ArrayND.h>
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| FORCEINLINE | TArrayND (const TVector< int32, d > &Counts) |
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| FORCEINLINE | TArrayND (const TVector< int32, d > &Counts, const TArray< T > &Array) |
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| FORCEINLINE | TArrayND (const TArrayND< T, d > &Other)=delete |
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| FORCEINLINE | TArrayND (TArrayND< T, d > &&Other) |
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| FORCEINLINE TArrayND< T, d > & | operator= (const TArrayND< T, d > &Other) |
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| FORCEINLINE TArrayND< T, d > & | operator= (TArrayND< T, d > &&Other) |
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| FORCEINLINE T & | operator() (const TVector< int32, d > &Index) |
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| FORCEINLINE | TArrayNDBase () |
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| FORCEINLINE | TArrayNDBase (const TVector< int32, d > &Counts, const TArray< T > &Array) |
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| FORCEINLINE | TArrayNDBase (const TArrayNDBase< TArrayND< T, d >, T, d > &Other)=delete |
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| FORCEINLINE | TArrayNDBase (TArrayNDBase< TArrayND< T, d >, T, d > &&Other) |
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| void | Serialize (FArchive &Ar) |
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| void | Serialize (FChaosArchive &Ar) |
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| FORCEINLINE TArrayNDBase< TArrayND< T, d >, T, d > & | operator= (const TArrayNDBase< TArrayND< T, d >, T, d > &Other) |
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| FORCEINLINE TArrayNDBase< TArrayND< T, d >, T, d > & | operator= (TArrayNDBase< TArrayND< T, d >, T, d > &&Other) |
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| FORCEINLINE TArrayND< T, d > | Copy () const |
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| FORCEINLINE void | Copy (const TArrayNDBase< TArrayND< T, d >, T, d > &Source) |
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| FORCEINLINE void | Fill (const T &Value) |
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| FORCEINLINE const T & | operator[] (const int32 i) const |
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| FORCEINLINE T & | operator[] (const int32 i) |
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| FORCEINLINE int32 | Num () const |
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| FORCEINLINE TVector< int32, d > | Counts () const |
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| FORCEINLINE void | Reset () |
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| FORCEINLINE T * | GetData () |
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| FORCEINLINE const T * | GetData () const |
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◆ TArrayND() [1/4]
template<class T , int d>
◆ TArrayND() [2/4]
template<class T , int d>
◆ TArrayND() [3/4]
template<class T , int d>
◆ TArrayND() [4/4]
template<class T , int d>
◆ operator()()
template<class T , int d>
◆ operator=() [1/2]
template<class T , int d>
◆ operator=() [2/2]
template<class T , int d>
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h
- Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/ArrayND.h