![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ChaosVDSerializedNameTable.h>
Inheritance diagram for Chaos::VisualDebugger::FChaosVDSerializableNameTable:Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< FChaosVDSerializableNameTable > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FChaosVDSerializableNameTable > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
Simple Name table that keeps track of FNames by their current ID, which can be rebuilt later on with these IDs
| uint64 Chaos::VisualDebugger::FChaosVDSerializableNameTable::AddNameToTable | ( | const FChaosVDSerializedNameEntry & | InNameEntry | ) |
Adds a Serialized Name entry to the name table. Used by the CVD Data processor to rebuild the name table on load
Adds a FName to the name table
Returns the FName associated with the provided ID in this table
| void Chaos::VisualDebugger::FChaosVDSerializableNameTable::ResetTable | ( | ) |
Clears all the FNames tracked by this table