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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DirectLinkConnectionRequestHandler.h>
Classes | |
| struct | FSourceInformation |
Public Member Functions | |
| virtual | ~IConnectionRequestHandler ()=default |
| virtual bool | CanOpenNewConnection (const FSourceInformation &Source)=0 |
| virtual TSharedPtr< ISceneReceiver > | GetSceneReceiver (const FSourceInformation &Source)=0 |
In DirectLink, Source points can request connections on Destinations points. For each destination, an instance of this class is used to accept/refuse incoming connections requests, and provide a SceneReceiver associated to each accepted Source. Each stream (pair Source-Destination) must have a distinct SceneReceiver.
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virtualdefault |
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pure virtual |
| Source | Information about the incoming Source |
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pure virtual |
| Source | Information about the incoming Source |