UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FActiveTextEditContextMenu Class Reference

#include <ISlateEditableTextWidget.h>

Public Member Functions

 FActiveTextEditContextMenu ()
 
bool IsValid () const
 
void Reset ()
 
void PrepareToSummon ()
 
void SummonSucceeded (const TSharedRef< IMenu > &InMenu)
 
void SummonFailed ()
 
void Dismiss ()
 

Detailed Description

Manages the state for an active context menu

Constructor & Destructor Documentation

◆ FActiveTextEditContextMenu()

FActiveTextEditContextMenu::FActiveTextEditContextMenu ( )
inline

Member Function Documentation

◆ Dismiss()

void FActiveTextEditContextMenu::Dismiss ( )
inline

Called to dismiss the active context menu

◆ IsValid()

bool FActiveTextEditContextMenu::IsValid ( ) const
inline

Check to see whether this context is valid (either pending or active)

◆ PrepareToSummon()

void FActiveTextEditContextMenu::PrepareToSummon ( )
inline

Called before you summon your context menu

◆ Reset()

void FActiveTextEditContextMenu::Reset ( )
inline

Called to reset the active context menu state

◆ SummonFailed()

void FActiveTextEditContextMenu::SummonFailed ( )
inline

Called if your context menu summon fails

◆ SummonSucceeded()

void FActiveTextEditContextMenu::SummonSucceeded ( const TSharedRef< IMenu > &  InMenu)
inline

Called when you've successfully summoned your context menu


The documentation for this class was generated from the following file: