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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ActorPrimitiveColorHandler.h>
Classes | |
| struct | FPrimitiveColorHandler |
Static Public Member Functions | |
| static UE_API FActorPrimitiveColorHandler & | Get () |
FActorPrimitiveColorHandler is a simple mechanism for custom actor coloration registration. Once an actor color handler is registered, it can automatically be activated with the SHOW ACTORCOLORATION <HANDLERNAME> command.
| FActorPrimitiveColorHandler::FActorPrimitiveColorHandler | ( | ) |
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static |
| FName FActorPrimitiveColorHandler::GetActivePrimitiveColorHandler | ( | ) | const |
| FText FActorPrimitiveColorHandler::GetActivePrimitiveColorHandlerDisplayName | ( | ) | const |
| FLinearColor FActorPrimitiveColorHandler::GetPrimitiveColor | ( | const UPrimitiveComponent * | InPrimitiveComponent | ) | const |
| void FActorPrimitiveColorHandler::GetRegisteredPrimitiveColorHandlers | ( | TArray< FPrimitiveColorHandler > & | OutPrimitiveColorHandlers | ) | const |
| void FActorPrimitiveColorHandler::RefreshPrimitiveColorHandler | ( | FName | InHandlerName, |
| const TArray< AActor * > & | InActors | ||
| ) |
| void FActorPrimitiveColorHandler::RefreshPrimitiveColorHandler | ( | FName | InHandlerName, |
| const TArray< UPrimitiveComponent * > & | InPrimitiveComponents | ||
| ) |
| void FActorPrimitiveColorHandler::RefreshPrimitiveColorHandler | ( | FName | InHandlerName, |
| UWorld * | InWorld | ||
| ) |
| void FActorPrimitiveColorHandler::RegisterPrimitiveColorHandler | ( | FName | InHandlerName, |
| const FText & | InHandlerText, | ||
| bool | bInAvailalbleInEditor, | ||
| const FGetColorFunc & | InHandlerFunc, | ||
| const FActivateFunc & | InActivateFunc = DefaultFunc, |
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| const FText & | InHandlerToolTipText = FText() |
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| ) |
| void FActorPrimitiveColorHandler::RegisterPrimitiveColorHandler | ( | FName | InHandlerName, |
| const FText & | InHandlerText, | ||
| const FGetColorFunc & | InHandlerFunc, | ||
| const FActivateFunc & | InActivateFunc = DefaultFunc, |
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| const FText & | InHandlerToolTipText = FText() |
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| ) |
| void FActorPrimitiveColorHandler::RegisterPrimitiveColorHandler | ( | FActorPrimitiveColorHandler::FPrimitiveColorHandler & | PrimitiveColorHandler | ) |
| bool FActorPrimitiveColorHandler::SetActivePrimitiveColorHandler | ( | FName | InHandlerName, |
| UWorld * | InWorld | ||
| ) |