UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAdaptiveVirtualTexture Member List

This is the complete list of members for FAdaptiveVirtualTexture, including all inherited members.

ApplyPageTableUpdates(FVirtualTextureSystem *InSystem, FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue)FAdaptiveVirtualTexture
Destroy(class FVirtualTextureSystem *InSystem) overrideFAdaptiveVirtualTextureprotectedvirtual
FAdaptiveVirtualTexture(FAdaptiveVTDescription const &InAdaptiveDesc, FAllocatedVTDescription const &InAllocatedDesc)FAdaptiveVirtualTexture
GetAllocatedVirtualTexture() overrideFAdaptiveVirtualTexturevirtual
GetAllocatedVirtualTextures(FBox2D const &InUVRegion, uint32 InLevel, TArray< FAllocatedInfo > &OutInfos, TArray< uint32 > &OutAllocationRequests)FAdaptiveVirtualTexture
GetPackedAllocationRequest(uint32 vAddress, uint32 vLevelPlusOne, uint32 Frame) constFAdaptiveVirtualTexture
GetProducers(FIntRect const &InTextureRegion, uint32 InMaxLevel, TArray< FProducerInfo > &OutProducerInfos) constFAdaptiveVirtualTexture
GetSpaceID() const overrideFAdaptiveVirtualTexturevirtual
Init(FRHICommandListBase &RHICmdList, FVirtualTextureSystem *InSystem)FAdaptiveVirtualTexture
QueuePackedAllocationRequests(TConstArrayView< uint32 > InRequests, uint32 InFrame)FAdaptiveVirtualTexture
QueuePackedAllocationRequests(FVirtualTextureSystem *InSystem, TConstArrayView< uint32 > InRequests, uint32 InFrame)FAdaptiveVirtualTexturestatic
UpdateAllocations(FVirtualTextureSystem *InSystem, FRHICommandListImmediate &RHICmdList, uint32 InFrame)FAdaptiveVirtualTexture
~IAdaptiveVirtualTexture()IAdaptiveVirtualTextureinlineprotectedvirtual