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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAdaptiveVirtualTexture, including all inherited members.
| ApplyPageTableUpdates(FVirtualTextureSystem *InSystem, FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue) | FAdaptiveVirtualTexture | |
| Destroy(class FVirtualTextureSystem *InSystem) override | FAdaptiveVirtualTexture | protectedvirtual |
| FAdaptiveVirtualTexture(FAdaptiveVTDescription const &InAdaptiveDesc, FAllocatedVTDescription const &InAllocatedDesc) | FAdaptiveVirtualTexture | |
| GetAllocatedVirtualTexture() override | FAdaptiveVirtualTexture | virtual |
| GetAllocatedVirtualTextures(FBox2D const &InUVRegion, uint32 InLevel, TArray< FAllocatedInfo > &OutInfos, TArray< uint32 > &OutAllocationRequests) | FAdaptiveVirtualTexture | |
| GetPackedAllocationRequest(uint32 vAddress, uint32 vLevelPlusOne, uint32 Frame) const | FAdaptiveVirtualTexture | |
| GetProducers(FIntRect const &InTextureRegion, uint32 InMaxLevel, TArray< FProducerInfo > &OutProducerInfos) const | FAdaptiveVirtualTexture | |
| GetSpaceID() const override | FAdaptiveVirtualTexture | virtual |
| Init(FRHICommandListBase &RHICmdList, FVirtualTextureSystem *InSystem) | FAdaptiveVirtualTexture | |
| QueuePackedAllocationRequests(TConstArrayView< uint32 > InRequests, uint32 InFrame) | FAdaptiveVirtualTexture | |
| QueuePackedAllocationRequests(FVirtualTextureSystem *InSystem, TConstArrayView< uint32 > InRequests, uint32 InFrame) | FAdaptiveVirtualTexture | static |
| UpdateAllocations(FVirtualTextureSystem *InSystem, FRHICommandListImmediate &RHICmdList, uint32 InFrame) | FAdaptiveVirtualTexture | |
| ~IAdaptiveVirtualTexture() | IAdaptiveVirtualTexture | inlineprotectedvirtual |