![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <VirtualTexturing.h>
Inheritance diagram for IAdaptiveVirtualTexture:Public Member Functions | |
| virtual IAllocatedVirtualTexture * | GetAllocatedVirtualTexture ()=0 |
Protected Member Functions | |
| virtual | ~IAdaptiveVirtualTexture () |
| virtual int32 | GetSpaceID () const =0 |
| virtual void | Destroy (class FVirtualTextureSystem *InSystem)=0 |
Friends | |
| class | FVirtualTextureSystem |
Interface for adaptive virtual textures. This manages multiple allocated virtual textures in a space to simulate a single larger virtual texture.
|
inlineprotectedvirtual |
|
protectedpure virtual |
Implemented in FAdaptiveVirtualTexture.
|
pure virtual |
Get the persistent allocated virtual texture for low mips from the adaptive virtual texture.
Implemented in FAdaptiveVirtualTexture.
Implemented in FAdaptiveVirtualTexture.
|
friend |